Showing posts with label lessons. Show all posts
Showing posts with label lessons. Show all posts

Wednesday, May 19, 2010

Things We Can't Control

The idea of trusting the universe is a popular one these days, but many of us don’t know what this really means and we often have a hard time doing it. This is partly because the story of humankind is most often presented as a story about struggle, control, and survival, instead of one of trust and collaboration with the universe. Yet, in truth, we need to adhere to both ideas in this life.

On the one hand, there is much to be said about exerting control over our environment. We created shelter to protect ourselves from the elements. We hunted for animals and invented agriculture to feed ourselves. We built social infrastructures to protect ourselves and create community. This is how we survive and grow as a civilization. However, it is also clear that there are plenty of things that we cannot control, no matter how hard we try, and we often receive support from an unseen force – a universe that provides us with what we cannot provide for ourselves.

It is a good idea to take responsibility for the things in life that we can control or create. We work so we can feed, clothe, and shelter our loved ones and ourselves. We manifest our dreams and visions in physical form with hard work and forethought. But at a certain point, when have done all that we can, we must let go and allow the universe to take over. This requires trust.

It requires a trust that runs deeper than just expecting things to turn out the way we want them to. Sometimes they will, and sometimes they won’t. We develop equanimity and grace as we learn to trust that, with the guiding hand of the universe, life will unfold exactly the way it should. We are engaged in an ongoing relationship with a universe that responds to our thoughts and actions.


Tuesday, July 21, 2009

"You reap what you sow"


It's true everyone does have something to give. Even in doing nothing you're also giving nothing. So what are you offering this world? Whatever it is and whatever you do I hope you shine, give everything from your heart and you shall always be divine. Cause toasts and give value to the water turned wine.

As you sow, so shall u reap

If you plant honesty, you will reap trust.

If you plant goodness, you will reap friends.

If you plant humility, you will reap greatness.

If you plant perseverance, you will reap victory.

If you plant consideration, you will reap harmony.

If you plant hard work, you will reap success.

If you plant forgiveness, you will reap reconciliation.

If you plant openness, you will reap intimacy.

If you plant patience, you will reap improvements.

If you plant faith, you will reap miracles.

But

If you plant dishonesty, you will reap distrust.

If you plant selfishness, you will reap loneliness.

If you plant pride, you will reap destruction.

If you plant envy, you will reap trouble.

If you plant laziness, you will reap stagnation.

If you plant bitterness, you will reap isolation.

If you plant greed, you will reap loss.

If you plant gossip, you will reap enemies.

If you plant worries, you will reap wrinkles.

If you plant sin, you will reap guilt.

*********

So be careful what you plant now, It will determine what you will reap tomorrow, The seeds you now scatter, Will make life worse or better, your life or the ones who will come after. Yes, someday, you will enjoy the fruits, or you will pay for the choices you plant today.

Monday, September 1, 2008

"Have Faith & All Will Be Fine"

H o p e s

When we find ourselves wallowing in self-pity, it's important to remember that there is someone out there who is worse off than ourselves. Tragedy and unhappy times hit all of us at some point or other. Hope is what gives us the courage to face those times and work through them.

Optimism can't change what happened but it can help you face what happened with increased strength. And sometimes it feels like hope is impossible and nothing that anyone says can make you feel better. But over time, it can help, if you let it.

It's not about being a Pollyana, it's about knowing that you have the strength inside of yourself to deal with what ever life throws at you. And most of us who've been around awhile know that life will always throw something at you when you least expect it.

Monday, April 28, 2008

"Lessons that are Beneficial to All"


3 Easy Ways to Die :


Take a Cigar daily - You will die 10 years early.



Drink Rum daily - You will die 30 years early.

Love Someone Truly - You will die daily.




1. A foolish man tells a woman to STOP talking, but a WISE man tells

her that she looks extremely BEAUTIFUL when her LIPS are CLOSED.



2.. One GOOD way to REDUCE Alcohol consumption :

Before Marriage - Drink whenever you are SAD

After Marriage - Drink whenever you are HAPPY



3. Three FASTEST means of Communication :


1. Tele-Phone

2. Tele-Vision

3. Tell to Woman

Need still FASTER - Tell her NOT to tell ANYONE..



4.. Love your friends not their sisters. Love your sisters not their friends.


6.. Let us be generous like this : Four Ants are moving throu
gh a forest.

They see an ELEPHANT coming towards them.

Ant 1 says : we should KILL him.

Ant 2 says : No, Let us break his Leg alone.

Ant 3 says : No, we will just throw him away from our path..

Ant 4 says : No, we will LEAVE him because he is ALONE and we are FOUR.



7. If you do NOT have a Girl Friend - You are missing SOME thing in your life.

If you HAVE a Girl Friend - You are missing EVERY thing in your life.



8.. Question : When do you CONGRATULATE someone for t
heir MISTAKE.

Answer : On their MARRIAGE.




9. When your LIFE is in DARKNESS, PRAY GOD and ask him to free you from Darkness.

Even after you pray, if U R still in Darkness - Please PAY the ELECTRICITY BILL.




10. Why Government do NOT allow a Man to MARRY 2 Women.

Because per Constitution, you can NOT BE PUNISHED TWICE for the same Mistake.

"Strength Within Will Make You Through"

.....Live your Life Meaningful.....Life is nOt what it Seems. Obstacles May not be ObstacLes.

P
ains may noT be undesirable. Seeming difficulties may be your friends.


F
or it the overall objective of human life, according to the Divine will, is evolutioN,


ProGress towards Perfection, Then everything that Comes your wAy shouLd

Have it in the Potential for Helping yOU in this pRocesS.
When things go wrong as they sometimes will,
When the road you're trudging seems all up hill,
When the funds are low and the debts are high
And you want to smile, but you have to sigh,
When care is pressing you down a bit,

Rest if you must, but don't you quit.
Life is queer with its twists and turns
,
As every one of us sometimes le
arns,
And many a failure turns about

When he might have won had he stuck it out;
Don't give up though the pace seems slow--
You may succeed with another blow,
Success is failure turned inside out--
The silver tint of the clouds of doubt,

And you never can tell how close you are,
It may be near when it seems so far;
So stick to the fight when you're hardest hit--
It's when things seem worst that you must not quit.
Courage is about doing what you're afraid to do. There can be no courage unless you're scared before you do it.
It is your attitude at the beginning of a task that determines success or failure.
Don't wait until people are dead to give them flowers.
Don't let your pride or lack of courage stand in the way of saying you're sorry.
Never stop doing your best just because someone doesn't give you credit.
It doesn't take strength to hold a grudge; it takes strength to let go of one.
I would rather make my name than inherit it.
Measure your days by how the corners of your mouth turn.
The best way to make your dreams come true is to wake up.
I've been trying to find the word that says what I need to be in life.
"Brave' is the only word. It's the only thing that I ask myself to be."


Thursday, December 6, 2007

Lessons of Life


New Beginnings & Transformation


What better than to practice New Beginnings? Reinventing ourselves with the stories we tell ourselves is something we do throughout our lives. We often take the stories of others, those around us, in whom we have placed our confidence. And so stories are viral. They get around. Some to everyone, some to few, some to no one but the teller. Transformation is the process of engaging in new beginnings. It is a process we often enjoy, but just as often do not, and much depends on our age in life. New beginnings of course come with the most frequency to the young. And so the young should be aware of this and engage in the process with understanding. To constantly think when one is young they have learned enough, or have a great understanding, would benefit to consider that perhaps their facts are misplaced, or perhaps along the way they were lied to. And so as life goes on we form new opinions out of old. And life transforms us. Stories are the vehicle we use to make sense of our transformations. We have stories going on in our minds all the time. These stories we tell ourselves we also tell to one another. We even go so far as to invent stories just so that we can tell them to our friends, or share our experiences with others through fiction. As a kind of alias, least our imperfections be presented as such. The process of shamanism seems to me to be one of exploring the other world. With an animal guide at ones side moving through the unheralded world between the worlds where the invisible creatures roam. To engage in that world. It is from this place, this divine realm, from these places beyond the veil that we derive our most ancient stories. The stories which have come up through time and never ceased to haunt our imaginations. Beowulf. Gilgimesh and Enkidu. Arthur. From the depths of the ancient stories we have seen continuously replenished generation by generation the themes. Humanity has scarce changed since man first began to till the land. "There is nothing new under the sun". And yet, there are New Beginnings.Role Playing provides New Beginnings. It provides stories. And these stories speak of our transformations. And sometimes they may bring healing. Other times they may bring us sorrow, or laughter, or joy. It all depends on who happens to be playing, the quality of the Gamesmastering, the verve of the players, and an ability to suspect disbelief long enough to experience something new, and transform.
So ... here we are ... we few ... we Gamesmasters who envision the possibilities of more Literary Quality Worlds ...We stand at the dawn of a new era of Games with the RPG. It is very exciting. Our Players clamoring for action and adventure before us, our World Woven back-story behind us, our books, charts, papers, pencils, dice on the table ... and what do we do?In our excitement we rush the story.We ... must ... gain ... control ... of ... ourselves.Rushing the story is the equivalent of an author who rushes the book straight into the plot, without any setup or background. As we read the details of the Character actions, we don't get much sense of their lives, nor of the community, nor terrain, nor weather, nor much of what all else is going on in the world, with the exception of those things which directly impact the immediate Plot. In a book I think we'd all agree that this is not what we expect. Nor, usually, does it amount to high quality literary work.In our RPGs, my question to the group is this: Do we find ourselves rushing the story? How much time do you spend with the Players giving them information about the World itself, before plunging into the Adventure?Stories like to have a beginning, middle and end. And the Hero's Journey usually begins with the Hero in quite the ordinary world. There is setup. There is back-story. The Hero lives in the little village of Hamfest. His life, before the adventure, consists primarily of ordinary things. Feeding the hogs, cleaning the barn, repairing the leather on his old worn out shoes. At the time of year where the adventure is to begin there is a freezing wind coming down off of the eastern mountains, and the pond is still frozen from the long brutal winter. A hog died this winter, frozen after falling through a crack in the ice of Foxwood stream that boundsNorth Stye. Mrs. Hogsworth, the old matron of the household, scolds her children while cooking eggs and bacon for breakfast. Old Jeremiah is whittling a stick at the head of the long wooden table in the kitchen reflecting on the hardships they've all endured, and hoping that this year they can save enough money to mend the door of the barn and if they're lucky purchase a new wagon in the small village of Hamfest, several miles off. He remembers last year's Spring Fare with some small pleasure - the joy the children all got from seeing the sites, the foods, the actors, and the magicians and clowns. He then remembers darkly, his brow furrowing, the strange adventures that began just after the fair, and how in the end the McFearson's house burned down and the little McFearson girl, Mary, was killed, and how the McFearson's moved away after that. The children are all figiting and two of them start an argument over whose turn it is to clean the stalls in the barn. Jeremiah looks up sternly and says, "Gorn, I reckon its your turn today. And make sure you get the corners. Afterwards we'll all head out this afternoon to go look at the McFearson House on the hill - there's been strange sounds coming from up the Hill and I'm thinkin we best go see what it is." Outside the wind begins to howl, and in the distance thunder can be heard. The children all shiver.That's the setup. Notice the background information about the local area, the region, the homey setting, the ordinariness. This is how adventures begin. It's a story. It has a beginning and the beginning has a texture, a context, atmosphere, history, and gives us an idea of who is who, and what is what. THEN the Adventurebegins.That's the thought for today, Gamesmasters. I hope this helps. Try stopping for a moment before your Game begins. Breath in. Breath out. Reflect on the back-story of your game World. Think about who your Characters are, and what they do, and what they are doing, and what the mood and setting are. Then when you begin, instead of just starting into the action with "Ok, what are you people doing?", try deliberately setting the mood. Begin the story ... "And so... on this Fourth Day of the Month of Googlak... we find our Heroes trudging through the misty swamps of Hoggoroth, under a cloud of stinging insects, boots drenched with mud, sloggingunder heavy loads and pouring sweat as they mumble and mutter curses for the foul luck they've had of late..." ... and so on. Then, amid the Action, try at logical breaking points (after they've slain the monster, as they are leaving the dungeon, as they enter the town, as they enter the bar - ie - where Scenes break) adding the same kind of flavor and detail.Some GMs I know are pressured to "Get things going!" by their Players who want ACTION. That's understandable. We all want Action. However, there is a certain enjoyment that comes from a pleasure delayed. And there is a certain story-element that goes missing when the context of the story is limited because we've leapstraight into the action (plot).Players, I find, really do appreciate it when the GM gives them the context, back-story and setup before the Adventure begins. It draws them into the Story. Into the World. The Middle of the story is all of the Plot and Adventure where the Heroes engage the World. That we know how to do.The End of the story is where the Heroes return home. If all went well and they did not perish, they return home to find the Ordinary World is still going along as it always does. Jeremiah at his whittling, Mrs. Hogsworth sweeping the kitchen and scolding her children. The wind is still cold, and the barn still needs to bemended.So my advice is to not rush the story. Remember Beginning, Middle and End.- Mark